Hardware Accelerated Graphics and Visualization

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David F. Wiley
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When speed is more important than visual accuracy, real-time graphics provide supreme interactivity with the user. These methods are generally used for previewing large or complex data or can simply be the end product when speed is the only concern, such as for high-speed three-dimensional games.

These methods primarily operate on the video hardware and their capabilities depend upon the current state-of-the-art of video hardware technology.